Is Traxx really free now?
Yes, it really is!
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Do I have to have tracked(2) to run Traxx?
NO! Traxx is completely independent of tracked(2).
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I get an error saying "Too many sims" when I
make the POD and run it in MTM2 - what's up with that?
Theres a limit of 541 objects (look in
View/Statistics to see how many you have - Traxx 1.2/1.3 allows 600, which is
too many - sorry).
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The computer trucks wont follow the course - they get part
way then go round in circles!
You need to adjust the course segments. The trucks
will shoot off the end of a segment, and then try to merge gradually with the
next - if its positioned badly, they may overshoot and have to circle back to
get a "lock". Try relocating the start of the next segment, and/or
set the speed limit for the previous segment.
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When I run my track in MTM1, it gives some message about
SKY.ACT or something and won't run :(
You have made an MTM2 track (which don't work in MTM1).
You have to start using File/New(MTM1) to make tracks for MTM1.
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Traxx crashes when I hold the mouse over some buttons for
a few seconds, dammit!
Calm down! All you need to do is get the MFC DLL's
(at the Traxx home page) and install them into your Traxx folder (eg
C:\ProgramFiles\Traxx).
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I can't drive through the start/finish banner and
checkpoints!
In MTM2, structures that span across the track have
to be set to "no-collide". You then need to put some non-model
objects (purple boxes) at the bases of the banner posts to provide collide
behavior there. (see "Object Editing" and Object Properties"
in the Help)
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I've got objects marked as checkpoints, but they dont
work!
They might be oriented incorrectly - checkpoints are
directional! Best thing is to use CKBOXN.BIN (or CKBOX.BIN) which have big
arrows so you know its facing the right way. Also they may be in the wrong
order - the first check should be set to seq. #0 in Object Properties, and
the start-finish line should be the HIGHEST (last) seq. number!
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My checkpoints don't register when I slip through close to
the banner posts :(
Put your CKBOXN.BIN checkpoint objects slightly
back from centered on the banner. Its the front-face of the the object thats
"active" - move the box back so about 30% of it is infront of the
banner and 70% of it is behind.
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How do I set the backdrop?
Click the button in the "Track
Components" box (bolt button on toolbar)
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How do I change the icon and browse bitmap?
Again, in the "Track Components" box,
right-click the image(s) and a menu pops up!
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Hmmmm.... but the Load and Paste options are greyed,
dammit!!!
You need to download version 1.4 these features
were disabled in the version 1.2 demo.
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How can I use the nice metallic button icon?
Right-click it and select Copy, then paste into PSP
(or any graphics program). Then you can modify it and paste back in to Traxx!
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Does Traxx do trucks?
No
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Can I make rumbles?
Yes - Traxx makes Circuits, Rumbles and Rallies
(see Track Components).
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Checkpoints don't work in MTM2, dammit!
Yes they do.
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No, really, they're invisible. And I don't like your
attitude.
Just Kidding :) Yes, ALL checkpoints are invisible
in MTM2 - even if you assign a BIN model. You need to add a no-collide model
for the appearance of the checkpoint banner and also some boxes to prevent
driving through the posts - there's more info in the Help.
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Why does it say "Error loading textures" or
"Error loading models" when I load up a track?
Most likely there are some missing textures for BIN
models or for some reason a texture art file no longer exists. Could be the
backdrop model!
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I get an error saying "Bad texture size" when I
make the POD and run it in MTM2 - what's up with that?
Could be there are missing textures for some of
your BINs.
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Sometimes all my ground-boxes don't appear when I reload a
track!
Don't worry - the ground boxes ARE still there. There
is a bug which means some ground- boxes are not displayed when you first load
the track, sometimes. The workaround is to jump to a corner (double-click the
map) then jump back the same way and your boxes will be shown.
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